Three constraints, minus the one you lean on
A jigsaw grid — you'll also see it called squiggly, irregular, or nonomino sudoku — keeps two of classic sudoku's three promises. Rows still take 1 to 9. Columns still take 1 to 9. The third constraint no longer belongs to tidy three-by-three boxes: it belongs to nine interlocking shapes, each nine squares of connected territory, each needing all nine digits.
On paper that's a cosmetic swap. In practice it removes the crutch that carries most solvers through classic grids without their noticing. A box occupies exactly three rows and three columns, forever, and half of classic technique quietly depends on that regularity. A jigsaw region might lie along four rows and five columns, wrap around a neighbour, or run nearly the full height of the grid. Every cross-hatching habit you own has to be re-earned against a shape that's different in every puzzle.
The compensation is generous, though. Irregularity doesn't just take techniques away — it creates one.
The Law of Leftovers
Two coverings of the same ground
Take the top two rows of a jigsaw grid: eighteen squares, containing 1 to 9 twice over. Now take the two regions that mostly occupy those rows: also eighteen squares, also 1 to 9 twice over. The two collections aren't identical — a region pokes a square or two out of the band, and a foreign region pokes into it. But the digits in each collection are the same multiset, so everything the band and the regions have in common cancels.
Whatever sticks into the band must equal whatever sticks out of it.
The one-in, one-out move
The version worth training your eye for is the smallest one. One square inside the band that the covering regions don't own; one square outside it that they do. Those two squares are forced to hold the same digit — before you know what that digit is. The moment either end resolves, the other fills itself in, often somewhere your ordinary scanning would not have reached for another ten minutes.
This kind of reasoning has no classic equivalent, and that's precisely because boxes are rectangular: any band of rows is tiled exactly by boxes, with nothing left over to reason about. It takes crooked regions to make leftovers exist.
Where to hunt for it
Work inward from the edges. Look at the top row alone, then the top two, then three, and the same from the bottom and both sides. At each band, ask how many squares spoil the fit between lines and regions. One spoiler each way is your move; none means the band is sealed and tells you nothing. The geometry never changes mid-solve, so this survey costs you one pass at the start and pays dividends for the whole game — and here, the hint button will point the pattern out by name when one is on the board.
What your classic instincts are worth here
Scanning must follow the shape
The classic reflex of striking a digit through three boxes at a time dies immediately — there is no longer any fixed relationship between a region and the lines that cross it. What replaces it is slower but sharper: pick a region, trace which rows and columns its squares actually touch, and cross off from there. Expect your first jigsaw solve to take half as long again as a classic grid of the same grade. That's not you; that's the terrain.
Locked candidates grow teeth
The interaction between a region and a line is where jigsaw quietly gets richer. In a classic box, a digit confined to one row of the box can occupy at most three squares. A snaking region might lay five or six of its squares along a single row — and when a digit's possibilities inside the region all fall on that row, it vanishes from the rest of the row at a stroke. The same logic runs in reverse when a row's remaining spots for a digit all sit inside one region. Both directions come up more often than on classic grids, and with bigger consequences.
What survives untouched
Anything built purely from rows and columns crosses over intact. An X-wing doesn't care what the regions look like; nor do naked or hidden pairs inside a line, nor the digit-with-one-home scan you use inside any single unit. Your foundations are safe. It's the box-shaped shortcuts, not the logic, that you're giving up.
Four levels, measured with the same ruler
Every jigsaw puzzle here is born in your browser: a fresh region layout is grown by repeatedly trading squares between neighbouring shapes (never letting one break in two), a full grid is built to fit it, and clues are removed only while exactly one solution provably remains. Then the result is graded the way everything on this site is graded — by replaying it with human techniques and recording the hardest one it forced.
Easy means naked singles carry you end to end. Medium brings in the hidden single. Hard is where pencil marks, locked candidates and the Law of Leftovers earn their keep, and Expert reaches for wings, fish and colouring. If a generated grid needs more than its level permits, it's thrown away before you ever see it — the label is a measurement, not a mood.
You'll notice there is no Evil or Extreme here. Those levels on the classic board are drawn from large curated banks that we've verified puzzle by puzzle, and no such banks exist for irregular layouts — each shape would need its own. Rather than relabel Expert and call it progress, the ladder stops where our honesty does. If you want the deep end today, it lives on the evil and extreme pages.
Reading and using this board
Seeing the shapes
Regions are drawn with the same heavy rule that marks boxes on the classic board, and selecting any square tints its whole region along with its row and column. When a shape's reach surprises you — and some of them reach a long way — a tap on one of its squares shows you everything it touches. The pencil-mark, undo and mistake behaviour is identical to every other board on the site, so nothing about the controls needs relearning.
A link that carries the shape
The share button under the grid copies a link holding both the clues and the region layout, so the person who opens it plays your exact puzzle — same shapes, same givens — with no account and no server copy that can expire. Their game and yours are saved separately, and the short code under the board identifies the puzzle-plus-shape pair if you'd rather quote it than send a link.
Taking it to paper
The pack builder above prints irregular grids with the boundaries drawn thick enough to follow in pencil light. Jigsaw works unusually well printed: tracing a region with your finger is easier on paper than on glass, and the answer key at the back reproduces each puzzle's layout, not just its digits.