Find your kind of sudoku.
Classic grids, smaller puzzles and new rules to explore. Choose a game and make your next move.
Explore the collectionOne place for this digit
The two given 5s rule out the other spaces in the outlined box.
Hidden singleChoose your classic level
Levels follow the techniques needed to solve a puzzle.
Find your next sudoku
Choose a grid size or try a new rule. The previews show how each game works.
Classic rules, three sizes
The familiar row, column and box rules, on a grid that suits you.
Follow the markings
Use paths, totals, signs and shapes to narrow down the digits.
Look across the grid
Explore new regions, extra rules, hidden ships and overlapping grids.
A familiar grid.
A different way to think.
The best reason to try a variant is curiosity. You can keep the Sudoku skills you already have and give yourself something new to notice: a changed region, a diagonal, or a sum connecting a few squares.
What would you like to explore?
| Try | What changes | Look for |
|---|---|---|
| X-Sudoku | Two diagonals also contain 1–9. | A familiar scan in a new direction. |
| Jigsaw | Irregular regions replace the boxes. | Where a shape meets a row or column. |
| Killer | Coloured cages carry totals. | Which combinations fit the sum. |
These are different rules to explore; each game has its own level choices.
A new shape changes where you look
In classic Sudoku, you learn to recognise the nine squares of a box almost without thinking. Jigsaw makes you follow an outline instead. Both regions below contain every digit once, but the irregular one crosses four columns, giving you different places to check against the rest of the grid.
Classic One 3×3 box
Jigsaw One nine-cell region
A sum gives you another way in
A Killer cage tells you how much its cells add up to, with no repeated digit inside. Three cells totalling 6 must contain 1, 2 and 3. That is useful information before you have placed anything: all six other digits can be ruled out of those cells.
One three-cell cage
1 + 2 + 3 = 6
One possible set. Six possible orders.
Arrow uses addition too, but its total is a digit you solve for in a circle. Thermo replaces addition with order: values increase along the path. Choose the kind of clue you enjoy reading, then pick a level within that game.
Care that shapes the solve
A difficulty label should tell you something about the thinking ahead.
-
Check the answer
A uniqueness check searches for a second valid completion. A puzzle passes when there is only one.
-
Assess the moves
The grader tries known solving techniques and records the most demanding move it needs.
-
Show the reason
A technique hint highlights the relevant squares and explains the deduction you can make.
10,000 classic grids, graded again
This imported batch arrived as Evil or Extreme. Our grader put 1,915 of those puzzles in Hard or Expert.
- Extreme
- 6,733 · 67.3%
- Evil
- 1,352 · 13.5%
- Hard or Expert
- 1,915 · 19.2%
When the hint system runs out of deductions, it can offer a clearly labelled digit reveal. The full process guide explains the checks and their limits.
How we make and test the puzzlesTake a few puzzles to paper
Choose your grids and page layout, then print a pack with an answer key for later.