What "easy" is guaranteeing
On most sites the easy label means "we left more numbers in". Here it means something you can hold us to. Before an easy puzzle reaches your screen it is solved by a program that works the way a person does, and it only earns the label if the entire grid falls to naked singles — squares where eight of the nine digits are already used up by the row, column and box, leaving exactly one possibility.
Nothing else is required. Not pencil marks, not pairs, and certainly not guessing. If you ever find yourself stuck on an easy grid here, you haven't hit a wall — you've missed a square, and there is definitely one sitting there waiting.
The whole technique, in one move
Pick an empty square. Ask three questions:
- Which digits are already in its row?
- Which are in its column?
- Which are in its three-by-three box?
Cross all of those off your mental list of 1 to 9. On an easy puzzle, you will regularly find one digit left standing. Write it in. That single placement changes the answer for every square that shares a row, column or box with it, which is why easy grids tend to unravel in bursts — one placement makes the next one visible.
Where to look first
Don't sweep left to right. Start with whichever three-by-three box already has the most digits in it, because a box holding six or seven numbers has very little freedom left. Work that box until it stops giving, then move to whichever box now looks fullest. You'll finish a grid noticeably faster than you would reading it like a page.
Easy puzzles are not a waste of your time
There's a tendency to treat easy as the level you graduate from. Three reasons to keep one in rotation:
They build the scan you'll need later. Every harder technique sits on top of the ability to look at a square and know instantly what can't go there. On an easy grid you practise that hundreds of times without the interference of pencil marks.
They're the honest speed test. Because the technique never varies, your time is a clean measure of how quickly you scan — not how lucky you were with a pattern. Solve a few and watch the clock come down.
They're the right level to teach with. If you're introducing sudoku to someone, an easy grid lets you explain the whole game in one sentence and then let them find placements unaided within a minute. Anything harder means teaching bookkeeping before they've enjoyed the puzzle.
Knowing when to move up
The signal isn't speed, it's boredom of a particular kind — when you stop searching for the next square and start simply seeing it. At that point the puzzle has become transcription rather than deduction, and it's time for medium, where you'll have to start asking where a digit can go rather than what fits in a square. It's a small shift in perspective and it opens up most of the rest of sudoku.