The grid starts empty on purpose
Killer sudoku keeps every rule of the classic game — digits 1 to 9 once per row, once per column, once per box — and then takes away all the starting digits. In their place, the 81 squares are carved into cages: small connected groups, each printed with a total. Digits inside a cage must add up to that total, and a cage never repeats a digit. Those two facts are the entire clue set.
That opening — a blank grid that is nonetheless fully determined — is what gives killer its particular flavour. You aren't extending given information outward; you're squeezing digits into existence from pure arithmetic. The first placement of a solve often takes longer than the next ten, and it's the most satisfying one on this site.
The sums are a vocabulary, not a maths test
Sets you learn once and use forever
Nothing here needs more than addition, and after a few grids you barely do that. What a killer solver actually carries around is a short vocabulary of forced sets: which totals, in which number of squares, can only be built one way. Two squares adding to 17 are 8 and 9 — there is no other pair of different digits that reaches it. Two adding to 3 are 1 and 2. Four squares totalling 30 must be 6, 7, 8 and 9. When one of these cages appears, you know its contents before you know their order, and every one of its squares starts policing its row, column and box.
A cage's total often tells you which digits it holds long before it tells you where each one sits.
When several sets survive
Most totals are less obliging. Three squares making 12 could be 1-2-9, 1-3-8, 1-4-7, 2-3-7, 2-4-6 or 3-4-5, and the real work of the harder levels is whittling such lists down. The digits already placed in the cage strike out some sets; the pencil marks in each square strike out more; and what survives, square by square, is often narrower than any single rule suggests. Done thoroughly this cross-checking is genuinely demanding — our hardest level leans on it — but it's the same vocabulary, applied with more patience.
Everything adds to forty-five
The digits 1 to 9 total 45, so every row, every column and every box is a 45 waiting to be used. Where the cage boundaries nearly respect a row, that fact turns into free digits. Suppose the cages that touch a row fit inside it except for a single square hanging below: add up their totals, subtract 45, and whatever is left over is sitting in that square. Solvers call these spare squares innies and outies — one square poking in, or one poking out — and hunting them along the edges of the grid is the single most profitable habit in killer.
The same subtraction works across two or three rows at once — ninety in place of forty-five — and inside any box. The wider versions are harder to spot and harder to trust, which is precisely why our grading treats a one-unit 45 as everyday killer skill and the multi-unit kind as a mark of a genuinely hard puzzle.
What the four levels actually measure
Every puzzle on this page is built and proved in your browser. A finished grid is carved into cages; if that layout would allow a second solution, a cage is split exactly where the two solutions disagree — the impostor's sums stop working, yours don't — until uniqueness is proved, not assumed. Then the puzzle is solved back the way a person would, technique by technique, and the hardest step it forced becomes its level. Easy means the arithmetic and singles carry you. Medium asks for the combination vocabulary and the first innies and outies. Hard stretches the 45 rule across several units and expects real pencil-mark work. Expert demands full combination cross-checks, or the grid-spanning patterns classic experts know.
There is no Evil or Extreme chip here for the same reason the jigsaw board stops at four levels: those two classic bands are drawn from curated banks we've verified puzzle by puzzle, and no such banks exist for cage layouts. The ladder ends where our evidence does. If you're after that tier of pain, the classic evil and extreme pages are the honest place to find it.
Reading this board
Why the cages are colours, not dashes
Screens usually draw killer cages as dashed outlines threaded inside the cells, which turns a small grid into a thicket of competing lines. Here each cage is a solid wash of colour instead, and the layout engine guarantees touching cages never share a shade, so a cage's territory reads at a glance even where it crosses a box border. The total sits on a small chip in the cage's top-left square. Print is the one place dashes win — less ink, no colour needed — so the pack builder above draws them the traditional way on paper.
Notes that already know the sums
The Fill button on this board writes pencil marks that respect the cages: a square in a two-cell 17 fills with 8 and 9 only, not with everything its row would allow. The hint button plays by this page's own ladder — it will point out the cage arithmetic you missed, name a combination, or walk you through an innie, rather than blurting a digit. And the share button copies a link that carries the entire cage layout in the address itself, so whoever opens it gets your exact puzzle with nothing stored on any server — their progress and yours saved separately, as everywhere on this site.