SudokuBoku

4×4 sudoku Shidoku · 16 squares

Sixteen squares, the digits 1 to 4, and not a single secret left: this is the one board on the site we have checked in its entirety.

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Puzzle
Rules
  • Fill every row, every column and every 3×3 box with the digits 1 to 9.
  • A digit can appear once in each of those — never twice.
  • There is exactly one solution, and logic alone will reach it.
  • Rows and columns each take the digits 1 to 9, once apiece.
  • The boxes are irregular shapes, drawn with the heavy outlines.
  • However a region bends, no digit repeats inside it.
  • The colour patches are cages; the small number is what a cage's digits add up to.
  • No digit repeats within a cage — nor in any row, column or 3×3 box.
  • There are no given digits: the sums alone pin down the whole grid.
  • Everything from classic applies: rows, columns and 3×3 boxes take 1 to 9.
  • The two tinted diagonals must each hold 1 to 9 exactly once as well.
  • All the classic constraints hold — rows, columns and 3×3 boxes take 1 to 9.
  • Each of the four shaded windows must also contain 1 to 9 exactly once.
  • The windows sit a step in from the corners, overlapping four boxes apiece.
  • Rows, columns and 3×3 boxes work exactly as they always have.
  • On top of that, two squares a chess knight's move apart may not hold the same digit.
  • Select a square and its knight partners are ringed with a dashed outline.
  • Every row, column and 3×3 box holds 1 to 9, exactly as in classic.
  • Along each grey path, digits strictly climb from the round bulb to the far end.
  • They don't have to be consecutive — each square just beats the one before it.
  • Rows, columns and 3×3 boxes take 1 to 9, exactly as in classic.
  • The digits along each arrow add up to the digit in the circle it comes from.
  • Digits may repeat along an arrow — as long as no row, column or box objects.
  • Fill every row, column and 3×3 box with the digits 1 to 9, as usual.
  • Between squares in the same box you'll find a sign; its point aims at the smaller digit.
  • Every comparison inside every box is shown — a hundred and eight of them.
  • The higher levels hand you fewer digits, not fewer signs. Expert gives you four.
  • Fill every row, column and 3×3 box with the digits 1 to 9, as usual.
  • A white dot between two squares means their digits differ by one.
  • A black dot means one digit is exactly double the other. 1 and 2 are both, and always show black.
  • A boundary with no dot is a clue too — those two digits are neither one apart nor double and half. Every boundary is marked or deliberately bare.
  • Expert hands you no digits at all. The dots and the gaps are the whole puzzle.
  • Fill every row, column and 3×3 box with the digits 1 to 9, as usual.
  • A square with a ring behind it holds an odd digit — 1, 3, 5, 7 or 9.
  • A square with a frame behind it holds an even one — 2, 4, 6 or 8.
  • Most squares are marked with neither, and those are genuinely unrestricted.
  • Every square switches to the fully marked board — one level, gentler than it looks, and two puzzles sharing a grid rather than one.
  • Every row, column and box holds five odd digits and four even ones — so once five squares of a house are known odd, the rest of it is even, marked or not.
  • Solve the 9×9 sudoku as usual — every row, column and box takes 1 to 9.
  • Ten ships are hidden on the same squares: one of four, two of three, three of two and four single squares.
  • Ships are straight, and no two of them touch — not even at a corner.
  • The numbers beside and below say how many ship squares each row and column holds.
  • A ship listed with digits sits on exactly those digits, in order — so the grid is your map.
  • Five 9×9 grids interlock: four corners and a centre, each corner sharing one 3×3 box with it.
  • Every grid obeys ordinary sudoku on its own — rows, columns and boxes each take 1 to 9 once.
  • A tinted box belongs to two grids at once, and only together do the five have one solution.
  • Fill every row, every column and every box with the digits 1 to 6.
  • The boxes are three squares wide and two tall.
  • Nothing repeats in any row, column or box.
  • Put 1, 2, 3 and 4 into each row, each column and each 2×2 box.
  • No digit may appear twice in any of them.
  • Every square can be worked out — no guessing needed.
Keyboard shortcuts
1–9
Place a digit, or toggle a pencil mark
Arrows
Move around the grid
N
Notes mode on or off
Backspace
Clear the square
Ctrl + Z
Undo · Ctrl + Y redo

A stack for the kitchen table

Six 4×4 grids to a sheet still leaves each square nearly twice the size of a newspaper's; drop to one or two per page and the squares grow big enough for a felt-tip pen. Your browser does all the making, and each grid is proved to have exactly one answer before it is drawn.

The whole game, small enough to hold

Shrink sudoku as far as it will go and this is what remains: four rows, four columns, four 2×2 boxes, each needing the digits 1 to 4 exactly once. In Japanese puzzle publishing the size has its own name, shidoku, from shi, the number four. Nothing about the contract changes on the way down — one solution, reached by reasoning, no guessing — but the scale of the game collapses in a way that is worth pausing on. A standard grid admits around 6.7 sextillion completed arrangements. This one admits 288. We didn't take that number from a reference; our enumeration for this page walked every possibility and counted them.

It gets tighter. Take any completed 4×4, rename its digits, shuffle rows and columns within their bands, swap the bands, flip it across the diagonal — all moves that leave the logic untouched — and you can turn it into one of exactly two arrangements. Every grid this board will ever deal you is one of the pair below in a costume.

One of the only two truly different 4×4 grids — 192 of the 288 reduce to this one. Trade the 1s and 3s inside the four amber squares and you get the other, which accounts for the remaining 96.

Every puzzle there is, graded

A puzzle is a completed grid with some squares hidden, so on this size the set of all possible puzzles is finite in a way you can actually exhaust: 288 grids, each with 65,536 ways of choosing which squares to reveal. For this build we ran the lot — 13,579,680 of those choices leave a puzzle with exactly one solution — and replayed every single one against the same ladder of human techniques that grades the other boards on this site. The result could hardly be cleaner. All of them, without a single exception, fall to the naked single: the move where a square has one digit left that its row, column and box permit. No 4×4 puzzle can require a hidden single, a pair, or anything with a grander name. The rungs above the first one simply have no work to do here.

The clue arithmetic came out just as crisply. No puzzle with three givens is unique — we tried all 35,840 of them — while four givens can be enough, and every minimal puzzle in the space carries four, five or six. That is why a fresh deal here starts with four clues whenever the dig lands one, and never more than a handful: fewer starting digits is the only meaningful sense in which one 4×4 can offer more puzzle than another.

On this board difficulty is not an estimate. Every puzzle that can exist has been checked, and they are all, provably, the same kind of easy.

This is also why the board above has no difficulty selector, alone among our boards. The 6×6 supports three honest levels and we measured our way to that number; here measurement gives way to proof, and the proof says one. Chips reading Easy, Medium and Hard over puzzles that are logically identical would be the kind of decoration this site was built to refuse.

Where a first solve should happen

What do you give someone — a child especially — who has never solved a sudoku? The usual answer is a big grid stuffed with clues, and it is the wrong answer: seventy squares of bookkeeping in which the one idea that matters appears over and over, drowned. The better gift is the smallest grid that still plays by the real rules, dealt as empty as the rules allow.

One question, sixteen times

Solving here means asking a single question of a square: which digits can it still see? Look at the top-right square in the lesson below. Along its row sits a 1, down its column sits a 3, and inside its little box sits a 2 — so a 4 is the only thing it can legally hold. Write it in, and somewhere else a square has just been squeezed down to one option of its own. The chain never breaks before the grid is full.

Try your first move

Follow one square through its row, column and little box. Then try a different square yourself. Each step waits until you are ready to continue.

Step 1 of 6

Return to my puzzle

Four numbers, three checks

Every row, column and two-by-two box takes 1, 2, 3 and 4 once.
row 1, column 1: empty. row 1, column 2: 1. row 1, column 3: empty. row 1, column 4: empty.
row 2, column 1: empty. row 2, column 2: 3. row 2, column 3: 2. row 2, column 4: empty.
row 3, column 1: empty. row 3, column 2: empty. row 3, column 3: empty. row 3, column 4: 3.
row 4, column 1: empty. row 4, column 2: empty. row 4, column 3: empty. row 4, column 4: empty.

Four digits. Three places to check.

Question square Clues to check

Use 1, 2, 3 and 4 once in every row, every column and every thick-bordered 2-by-2 box. The printed numbers stay put. Let's work out one empty square together.

Keep track of the digits

  • 1, not crossed out in this step.
  • 2, not crossed out in this step.
  • 3, not crossed out in this step.
  • 4, not crossed out in this step.

Your turn: choose the missing digit

You can also use the 1–4 keys.

First, look across

Every row, column and two-by-two box takes 1, 2, 3 and 4 once.
row 1, column 1: empty. row 1, column 2: 1. row 1, column 3: empty. row 1, column 4: empty, question square.
row 2, column 1: empty. row 2, column 2: 3. row 2, column 3: 2. row 2, column 4: empty.
row 3, column 1: empty. row 3, column 2: empty. row 3, column 3: empty. row 3, column 4: 3.
row 4, column 1: empty. row 4, column 2: empty. row 4, column 3: empty. row 4, column 4: empty.

Question square: row 1, column 4.

Question square Clues to check

The outlined square is at the right end of this row. A 1 is already in the row, so this square cannot be 1. Keep 2, 3 and 4 in mind.

Keep track of the digits

  • 1, ruled out.
  • 2, not crossed out in this step.
  • 3, not crossed out in this step.
  • 4, not crossed out in this step.

Your turn: choose the missing digit

You can also use the 1–4 keys.

Then, look down

Every row, column and two-by-two box takes 1, 2, 3 and 4 once.
row 1, column 1: empty. row 1, column 2: 1. row 1, column 3: empty. row 1, column 4: empty, question square.
row 2, column 1: empty. row 2, column 2: 3. row 2, column 3: 2. row 2, column 4: empty.
row 3, column 1: empty. row 3, column 2: empty. row 3, column 3: empty. row 3, column 4: 3.
row 4, column 1: empty. row 4, column 2: empty. row 4, column 3: empty. row 4, column 4: empty.

Question square: row 1, column 4.

Question square Clues to check

Stay on the same square and follow its column down. The 3 already there rules out 3. We have ruled out 1 and 3, leaving 2 or 4.

Keep track of the digits

  • 1, ruled out.
  • 2, not crossed out in this step.
  • 3, ruled out.
  • 4, not crossed out in this step.

Your turn: choose the missing digit

You can also use the 1–4 keys.

Finally, check the little box

Every row, column and two-by-two box takes 1, 2, 3 and 4 once.
row 1, column 1: empty. row 1, column 2: 1. row 1, column 3: empty. row 1, column 4: empty, question square.
row 2, column 1: empty. row 2, column 2: 3. row 2, column 3: 2. row 2, column 4: empty.
row 3, column 1: empty. row 3, column 2: empty. row 3, column 3: empty. row 3, column 4: 3.
row 4, column 1: empty. row 4, column 2: empty. row 4, column 3: empty. row 4, column 4: empty.

Question square: row 1, column 4.

Question square Clues to check

These four squares share the top-right box. Its 2 rules out 2 for our square, even though that 2 is in a different row and column. Just one number remains.

Keep track of the digits

  • 1, ruled out.
  • 2, ruled out.
  • 3, ruled out.
  • 4, not crossed out in this step.

Your turn: choose the missing digit

You can also use the 1–4 keys.

Put the three checks together

Every row, column and two-by-two box takes 1, 2, 3 and 4 once.
row 1, column 1: empty. row 1, column 2: 1. row 1, column 3: empty. row 1, column 4: empty, question square.
row 2, column 1: empty. row 2, column 2: 3. row 2, column 3: 2. row 2, column 4: empty.
row 3, column 1: empty. row 3, column 2: empty. row 3, column 3: empty. row 3, column 4: 3.
row 4, column 1: empty. row 4, column 2: empty. row 4, column 3: empty. row 4, column 4: empty.

Question square: row 1, column 4.

Question square Clues to check

The row ruled out 1, the column ruled out 3, and the box ruled out 2. Choose the number that belongs in the outlined square.

Keep track of the digits

  • 1, ruled out.
  • 2, ruled out.
  • 3, ruled out.
  • 4, not crossed out in this step.

Your turn: choose the missing digit

You can also use the 1–4 keys.

A fresh square, on your own

Every row, column and two-by-two box takes 1, 2, 3 and 4 once.
row 1, column 1: empty. row 1, column 2: empty. row 1, column 3: empty. row 1, column 4: empty.
row 2, column 1: empty. row 2, column 2: empty. row 2, column 3: empty. row 2, column 4: 1.
row 3, column 1: 4. row 3, column 2: empty. row 3, column 3: empty. row 3, column 4: empty, question square.
row 4, column 1: empty. row 4, column 2: 3. row 4, column 3: 2. row 4, column 4: empty.

Question square: row 3, column 4.

Question square Clues to check

Here is a different puzzle. What belongs in the outlined square? Check its row, its column and its 2-by-2 box, then choose a number.

Check each possibility yourself

  • 1, not crossed out in this step.
  • 2, not crossed out in this step.
  • 3, not crossed out in this step.
  • 4, not crossed out in this step.

Your turn: choose the missing digit

You can also use the 1–4 keys.

You have made your first deductions

Every row, column and two-by-two box takes 1, 2, 3 and 4 once.
row 1, column 1: empty. row 1, column 2: empty. row 1, column 3: empty. row 1, column 4: empty.
row 2, column 1: empty. row 2, column 2: empty. row 2, column 3: empty. row 2, column 4: 1.
row 3, column 1: 4. row 3, column 2: empty. row 3, column 3: empty. row 3, column 4: 3, question square.
row 4, column 1: empty. row 4, column 2: 3. row 4, column 3: 2. row 4, column 4: empty.

Question square: row 3, column 4.

Question square Clues to check

You checked the row, column and box, then used what was missing to place a digit. Take those three checks back to your own puzzle.

Keep track of the digits

  • 1, not crossed out in this step.
  • 2, not crossed out in this step.
  • 3, not crossed out in this step.
  • 4, not crossed out in this step.

Your turn: choose the missing digit

You can also use the 1–4 keys.

Your game is kept separate from these practice squares.

Notice what the starting position manages with almost nothing. An entire row and an entire column hold no clue at all, yet nothing in the grid is free. That is the lesson a 4×4 teaches better than any other board: a sudoku clue acts at a distance, through every house it belongs to — a thing that takes weeks to feel on a full grid and about three puzzles to feel here.

How to hand it over

Resist explaining. Point at any empty square and ask what's missing from its row; then, of those digits, what its column and box already own. The moment of finding a square with one survivor is the whole pleasure of the game, and it belongs to the solver, not the explainer. Mistakes take care of themselves at this scale — a wrong digit collides with a neighbour within a move or two, close enough to the error that a beginner can see why it was wrong rather than just that it was. When sixteen squares start feeling cramped, the promotion path is waiting: the same question asked politely by this grid is asked six ways at once on the six-by-six, and an easy 9×9 after that is a difference of stamina, not of idea.

For the adult holding the pen

A practised solver clears one of these in well under a minute, and that is fine — for you, this page is a teaching aid and a printer, not an opponent. The full-size classic board is where our six levels live.

Built like the big boards, sized like a toy

Small does not mean simplified. This board is the same engine and the same interface as every other on the site with the side length turned down: the number pad counts how many of each digit remain, the Hint button explains the reasoning for a square instead of blurting the answer, pencil marks arrange themselves in a 2×2 that mirrors the box, and a finished game offers to deal again at once because generation takes a millisecond. Even the share button keeps its full meaning — the link encodes the sixteen squares themselves, and the receiving page re-proves the puzzle has one solution before it will show it to anyone.

On paper the size becomes an advantage of its own. Six grids to an A4 sheet gives each square just under 16 mm, roughly double a newspaper cell; at two to a sheet the squares reach 26 mm, and a single grid fills the page with squares 44 mm across — the difference between a puzzle a six-year-old can write in and one they can only point at. Print a dozen sheets, leave the answer key on the last page, and the kitchen table has a week of quiet ahead of it.